Shield and items are less important - gold multiplication or damage multiplication are all that matter. You'll be using Demon armor and the Assassin Dagger until you get a sufficiently leveled Demonlord Armor and Dragon Sword to stay at 100% crit rate. The layout Ragezerker, Conscript, Conscript, Thief, Knight is more efficient damage-wise - you can boost the Conscript's attack pretty well and they have a 20% damage boost from their passive - but I ended up with aborted runs when I dropped the Healer and DM. Note: To effectively use the *Ragezerker, Healer, Thief, Dark Mage, Knight* or any build with Ragezerker, you will want to start your dungeon runs off at level 1 instead of your highest dungeon floor you can go to, to effectively get the most use out of Ragez skills. but just in case it does, the Dark Mage AoE's control effect can bring your run back on course by buying some safety for a round. The Dark Mage and Knight will only automatically use their AoE attacks if there are three or more enemies remaining, and as long as your Healer and Thief are hitting properly this won't happen. This covers your basic needs (Knight for safe runs and Thief for treasure) and gives you a bit of safety against poor luck later in the run with your Healer and Dark Mage to handle problems. My recommended class layout is Ragezerker, Healer, Thief, Dark Mage, Knight. Once you start buying soda's for other classes they seem to stop showing up as well. Dinner boys will start appearing at food-filled tables in the tavern after a refresh with the bed. Note: To get Dinner Boys, have at minimum a level 7 tavern kitchen and turn off auto equip in your options menu. (You may well beat the boss of this stage doing this, but you're staying here for a while.) Equip them with the best shield and the +HP item from the Armory (the Bib and Fork are better than anything you can buy there for armor and weapon), and run from level 1 until you have the cash and gear to get all of the basic Soda + Ragezerker classes unlocked. The first thing - literally the first thing, before you do anything else in this dimension - is going to be recruiting a full party of Dinner Boys, the Soda Junkie variant that often appears at food-filled tables in the tavern. That should go towards maxing out the Crit relic ASAP. Try to get each of the main Relics and the Soda Junkie cap above 10. You could take the Gold relic instead of the HP one, but you won't really be able to get too much out of it yet and the HP relic will really help with the long run ahead. You should pick the Crit chance, Att, and the HP relics as your first three relics respectively. Don't bother trying to grind these dimensions beyond those upgrades. You won't be getting a ton of Essence from it yet, but unlike gold, you do keep Essence between dimensions. Also, get the Magic Well upgrade from VIP. you don't get interest in dungeon auto-runs, so in practice the opportunities you'll be claiming it are limited. The Banker isn't bad, but it sounds more helpful than it really is. In the second and third dimensions, focus on finishing your Tavern upgrades other than Banker. You can probably beat this boss without a healer, but it doesn't hurt to have one. Warp - not because you'll be wanting to jump straight to level 100, but because it starts out the Armory with the best gear it can get for each subsequent dimension. The only VIP upgrades worth considering at this point are Inherit (to the first or second stage) and the first stage of P. It'll probably be easy enough to max out Stools and Tables here, but you don't need to. Fizz soda, at least 4 Stools, 3 Tables, the Armory, Beds, and the Wizard. In the first dimension, your goals are to get to the H.
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